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That said, the gameplay definitely shines through and I'm excited to see more from this project. It just feels wrong on top of being unintentionally humorous.
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I know I shouldn't expect Shakespeare from a Sonic game, but please find a better way to write Sonic than turning him into a spiteful and arrogant asshole. To say that Sonic liked him better when he was dead is such a bizarre creative decision. He was even friendly to him in Shadow's own gritty title, of where he greeted him with no hostile intent while the entire city was in ruins. Since when was that a thing? Shadow's not really much better than Knuckles in terms of having wronged Sonic, so does Sonic hate Knuckles too? It contradicts their rivalry shown in many of their previous games, and while Sonic was initially hostile to Shadow in SA2, that clearly changed around the end of the game and others onward when they worked together to stop the Biolizard. In terms of the actual writing, most of the jokes are pretty bad (Eggman smelling bad is just not funny, sorry), Eggman's motivation on stealing Mighty's shell is simply an absurd idea regardless of it's practicality (I shouldn't have to tell you what's absurd with stretching an animal corpse over a death weapon), the dynamic between Sonic and Tails is just "dumb arrogant hero who ignores the wisdom of his smarter and more mature sidekick who actually knows everything", and Sonic. I think allowing the player to read the dialogue at their own pace would help the pacing of the game as a whole. It should at least allow the player to skip the dialogue scroll instead of requiring them to wait several minutes after each level.
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I'm probably gonna come off as a bit harsh here, but it's simply not interesting enough to justify it being completely unskippable. However, I have to say that I'm not a fan of the writing. I personally recommend having more bosses that revolve around the concept of Sonic running forward while the enemy moves at a similar pace as opposed to running in a spikey arena or a relatively small circle. I liked the first boss that shoots bombs as you try to chase it, though I'm not too keen on the others. The level design also has a satisfying balance of feeling both open and linear. I like how the enemies pose a fair threat rather than basically being bowling pins that Sonic knocks over for special points. The controls, physics, graphics, level design, and especially the enemy design are all pretty great. Overall, great game! If you just make it a bit more obvious where your supposed to go in the level, this would be a 10/10 game, but as it stands right now, this is an 8.5/10, which is still great. Unless I didn't see it, there NEEDS to be a way to fast forward text, because some of it scrolls, well, not anywhere near the speed of sound. This applies to all levels i've played so far. In the very first level, I found myself constantly getting lost due to tight speed requirements for some jumps, or just because the level sizes are HUGE, and constantly restarting so I can regain a sense of where I am. The level design needs to be tweaked a bit.
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I really like momentum based gameplay, so this is a big plus for me. The momentum based movement always makes me feel like im moving so fast, even when I'm not. Some jokes were pretty good, and the VAs were great! The story is written with similar humor to a Sonic game, dare I say better. Great game! I've played some of it today, and there's some things I like, and somethings that need to be tweaked.
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